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1
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: May 27, 2015, 12:53:51 pm »
u no this server is ded right?

2
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: January 03, 2015, 10:59:46 pm »
We just played Butts and 9 people couldn't RTV it fast enough - seriously awful. Just a giant box with little breaking it up. Props can outrun so easily and the CP isn't easy to get to, nor is the health balanced at all. The chance of getting enuff kills to get speed to be on par wit scouts is awful.

Do yall just add maps w/o really thinking of how the mod is played or wut? This server is strugglin wit traffic as it is cuz they all going to DISC FF anyway, the last thing we need is a giant box with random props in it callin it a map

3
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: December 03, 2014, 06:40:27 pm »
What happened w/headquarters? What changes were made to replace w/redquarters?

4
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 20, 2014, 09:06:44 pm »
cmon yall, shitty PH maps are nothin new...but then again "if it aint broke dont fix it" goes for all mod modifications that ppl here have done - the way rounds end, time on a map, etc and bad map edits are on the top of the list. Gunner fucked up devils canyon and canyon n other maps too

5
PropHunt Hell / Re: Changing how we join teams
« on: March 31, 2014, 02:20:15 pm »
^ I agree. Other PH servers I frequent use the random team assignment

The only other servers that should matter are Alpha Omega, GamingMasters, and VaultF4 (formerly FreeFrag). The majority of other ph servers out there are dookie

6
PropHunt Hell / Re: Remove Maps Feedback
« on: March 13, 2014, 03:04:31 pm »
I think there are probably half a dozen maps we all generally avoid or are ones dat empty out the server. Maybe more like 12, cuz there are a lot of new maps that dont necessarily hold up over time

7
PropHunt Hell / Re: Old Desolation?
« on: March 12, 2014, 01:57:04 pm »
+2
Old Desolation is great n has better more natural lighting too. The newer one just complicates things.

8
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: January 27, 2014, 02:21:27 pm »
thought we had a whole thread about it, along w/the removing from server thing

9
PropHunt Hell / Re: Bushwacka Jumping
« on: January 03, 2014, 12:28:45 pm »
Juss sayin, this is what happens when you start futzing around with a mod that was fine to begin with. Lets see how people react to the rules of baseball or basketball being changed every season.

10
PropHunt Hell / Re: Bushwacka Jumping
« on: January 02, 2014, 01:12:55 pm »
or nearly 400,000 that have walked into the mod at some point

11
PropHunt Hell / Re: Bushwacka Jumping
« on: December 31, 2013, 04:57:09 pm »
thats gm's job but i guess they got laid off

12
PropHunt Hell / Re: Blu friendly-fire after round?
« on: December 30, 2013, 10:31:30 pm »
sooo...lemme get this straight - u can't kill props after the round ends like u used to, but ucan kill your teammates? dat dont make no sense

13
PropHunt Hell / Re: Bushwacka Jumping
« on: December 30, 2013, 10:29:43 pm »
cuz u did

14
PropHunt Hell / Re: Bushwacka Jumping
« on: December 25, 2013, 02:11:53 pm »
Why not set gravity to 0 then everyone can float to the super high spots free of damage as an added bonus?

Sniper has been fine up until now, if it ain't broke, don't fix it. As said, it's a novelty class.

What I always say!

15
PropHunt Hell / Re: Ghosting Issue
« on: December 25, 2013, 02:11:26 pm »
i almost always get ghosted w/niggas on skype too obvious

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