Author Topic: Map Rotation / Map Suggestions  (Read 104209 times)

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #90 on: May 20, 2013, 06:55:33 pm »
Quick question on the maps. If I see another server's map that isn't necessarily made for them, can I upload it to mediafire so you can see and hopefully consider? I've run out of trade maps atm and I was thinking I could go to other servers and get some of their maps. Also, would I be able to add Unusual maps to the list of suggested servers, I.E. trade_unusual_blablabla?

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline Miaumon

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Re: Map Rotation / Map Suggestions
« Reply #91 on: May 20, 2013, 08:12:36 pm »
Quick question on the maps. If I see another server's map that isn't necessarily made for them, can I upload it to mediafire so you can see and hopefully consider? I've run out of trade maps atm and I was thinking I could go to other servers and get some of their maps. Also, would I be able to add Unusual maps to the list of suggested servers, I.E. trade_unusual_blablabla?

Even if it was "made for them" you still can

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #92 on: May 22, 2013, 06:44:31 pm »
In that case I am back after looking for a map. This map is called trade_fuzecraft_b9. Link for download's here: http://www.mediafire.com/?25dqd7w5dkxfffd . Anyways, this is a Minecraft map with back-to-back bases so people can keep on doing their Sniper wars. It does have a respawn locker, and an underground jumping course. It has 6 areas: The main area, the Nether, the snowy castle, a jump course, the Aether, and a little town area. The Nether is a copy/paste of the minecraft Nether with some wood floors connecting the Nether platforms and a slightly darker entrance. The snowy castle is pretty self-explanatory. The jump course is also self-explanatory. The Aether for you non-Minecraft modders or people who don't care about it is a Minecraft world in the sky. It has a temple that just serves as a little bar and falling off this world will teleport you to the main world in the pool, so you don't have to worry about fall damage. The little town area has a basketball court and a dodgeball court, but nothing too special. This map also has a boxing ring and a strip bar (P.S. There's no stripper). Anyways, that's all I have for you guys and I will see you later.

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #93 on: May 24, 2013, 05:33:38 pm »
Got some more maps. This map is called trade_phys_tower_b9. Link for download's here: http://www.mediafire.com/download/419vgpiu20bdphc/trade_phys_tower_b9.bsp . Anyways, this map has 2 sides where Red and Blu spawn. In the middle is this huge tower, which seperates Red and Blu from sniping each other. Underneath these towers is a huge pool of water where people can swim in and kill. This is the interesting part though, the towers can be destroyed. When you hit a certain part of the Red, Blu, or middle towers for a certain amount of time, the props will then get destroyed thus sending them down. Anyone that is unfortunate enough to be under them or in them will be crushed. Once these are destroyed, the players will spawn in the sky which leads them into the pool of water. If they manage to reach the bottom, there's a little area where people can farm Stranges and do whatever.

This one is trade_pokemon_stadium_mod2. Link for download's here: http://www.mediafire.com/download/vll3yaw38w18nh7/trade_pokemon_stadium_mod2.bsp . This map is basically one giant Pokemon arena. There's a huge gap in between Red and Blu spawn, and people can keep on killing each other. The arena in the middle transitions sometimes where it can become a place where electricity currents pop out of the ground or where it changes to a snowy arena.

This one is trade_minecraftworld_a4. Link for download's here: http://www.mediafire.com/download/bs9fx3a7ju89lw6/trade_minecraftworld_a4.bsp . This map is, you got it, Minecraft. It's a medium-sized Minecraft-themed map filled with an underground tunnel and overworld fighting. A HHH spawns in the middle of the map underground, but he can't move so it won't affect players much.

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #94 on: May 26, 2013, 12:01:29 am »
Added trade_fuzecraft_v9 and trade_minecraftworld_a4 to the rotation.

trade_phys_tower_b9 crashed my test server every time I attempted to launch it, which isn't terribly surprising considering that physics objects in source are generally a huge pain, and trade_pokemon_stadium_mod had missing texture issues.

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #95 on: May 26, 2013, 12:03:31 am »
Added trade_fuzecraft_v9 and trade_minecraftworld_a4 to the rotation.

trade_phys_tower_b9 crashed my test server every time I attempted to launch it, which isn't terribly surprising considering that physics objects in source are generally a huge pain, and trade_pokemon_stadium_mod had missing texture issues.
Eh, I was expecting errors from both those maps. Anyways, thanks for the additions :D.
« Last Edit: May 26, 2013, 12:07:17 am by Punishment_Fatal »

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #96 on: May 29, 2013, 03:55:30 pm »
I am back with another map, and it's from Gamebanana! The map's called trade_hopi_plaza_v1. Link for download's here: http://tf2.gamebanana.com/maps/174341 . This... is a huge map I must say. Not as big as trade_mega, but a bit bigger than trade_plaza_epic. It comes with a spycrab room, a maze, a sentry room where you can fight a sentry and see how long you live, a godmode room which makes people invincible until they leave that room, a sentry/dispenser room for Spies to get achievements, an underground pool with lasers, a boxing room, a warehouse where both teams can cap the point, but it has no timer so the map doesn't end, and a secret room where people can make HHH spawn. It's like trade_plaza except with a crap-ton of things added into it. There are 4 ways to leave the spawn, 2 of which lead to either the Spycrab room or the boxing arena. The godmode room is like the central hub of the areas in which it's connected to almost every room. The Spycrab room has 7 boxes in total where spycrabs can go into. There's a room made entirely out of glass in the back-center of the room which controls what happens. Once the spycrabs are in the room, the moderator of the box can close the glass doors and judge from there. There's a timer named "Taunt" that when pressed, counts down and rings to alert people to spycrab. If someone is knocked out, the moderator of the box can press a button that activates a laser in that room, killing the spycrab. Once there's a winner, the moderator can press a red button and the glass doors will be removed. That's all I have for today, and I will see you later.

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #97 on: May 29, 2013, 05:31:25 pm »
Added trade_hopi_plaza_v1 to the rotation.

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #98 on: June 09, 2013, 05:32:00 am »
Funny, I feel like this next map is a mix of all the other maps that have been rejected. This map is trade_abstract_augmented. Link's here: http://tf2.gamebanana.com/maps/174548 . This map is a mix of trade_minecraft_42 nether with a twist, trade_abstract, and Mario Kart. It provides an open enviroment along with a Nether, a pony porn trap (not really), the 2nd world of Mario Kart, and a special place where admins can noclip and play songs throughout the map. The mario part includes a minigame where you have to stay on a platform when a timer goes down or else you get teleporter out. It also includes 2 HHH's: One in Mario Kart and the other at the spawn. They can't move from where they spawn so rest assured that he won't kill you. I hope you enjoy the map, and I will see you later.

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #99 on: June 10, 2013, 03:15:29 am »
Funny, I feel like this next map is a mix of all the other maps that have been rejected. This map is trade_abstract_augmented. Link's here: http://tf2.gamebanana.com/maps/174548 . This map is a mix of trade_minecraft_42 nether with a twist, trade_abstract, and Mario Kart. It provides an open enviroment along with a Nether, a pony porn trap (not really), the 2nd world of Mario Kart, and a special place where admins can noclip and play songs throughout the map. The mario part includes a minigame where you have to stay on a platform when a timer goes down or else you get teleporter out. It also includes 2 HHH's: One in Mario Kart and the other at the spawn. They can't move from where they spawn so rest assured that he won't kill you. I hope you enjoy the map, and I will see you later.


No dice on that map. Still has perf issues and also contains animated player models.

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #100 on: June 24, 2013, 03:56:23 am »
Hurray, another Minecraft map! This map's called trade_minecraft_realms. Link's here: http://tf2.gamebanana.com/maps/174851 . Anyways, this is like your basic Minecraft map, but with more areas. They're all pretty much joined together, with it having sand, snow, grass, a Stronghold, the Nether, the End, and just the main overworld.

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Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #101 on: August 04, 2013, 11:43:05 pm »
Added the following maps to rotation:

trade_minecraft_realms_v2
trade_office_v1

Offline h_twenty

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Re: Map Rotation / Map Suggestions
« Reply #102 on: August 05, 2013, 08:24:48 pm »
With humiliation, I must admit that trade_office_v1 has serious flaws that somehow made it past several million tests. I opt for it to be removed from the rotation until serious changes and fixes can be put into place.
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Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #103 on: August 05, 2013, 08:45:27 pm »
Removed trade_office_v1 from rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #104 on: August 17, 2013, 05:02:15 pm »
Added trade_office_b2 to the rotation.