Author Topic: Area 51 button  (Read 3921 times)

Offline Whitepaw

  • Full Admin
  • *****
  • Posts: 88
Area 51 button
« on: March 29, 2015, 11:35:04 pm »
Players are able to stand over the button and stall until Gman kills everyone. It needs a kill box just like on forest. Please and thank you.

Edit: The first trap on DR woods may be broken. Hale can use the saw but it does not extend the entire length. Players are able to hug the right and avoid it completely.
« Last Edit: April 03, 2015, 03:28:29 pm by Whitepaw »

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,441
Re: Area 51 button
« Reply #1 on: April 03, 2015, 07:39:57 pm »
I'm not sure what you mean with the button on Area 51. Could you take a video?

Other than that, I've fixed the first trap on woods.

Offline Whitepaw

  • Full Admin
  • *****
  • Posts: 88
Re: Area 51 button
« Reply #2 on: April 03, 2015, 09:44:23 pm »
here is Area51 video.

Also, these threads have no response. Let me know if they were missed or on to-do list.

http://forums.saxtonhell.com/index.php?topic=1844.0
http://forums.saxtonhell.com/index.php?topic=1843.0
http://forums.saxtonhell.com/index.php?topic=1827.0

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,441
Re: Area 51 button
« Reply #3 on: April 04, 2015, 06:49:53 pm »
Video helped, thanks. That's fixed now.

Also, these threads have no response. Let me know if they were missed or on to-do list.

http://forums.saxtonhell.com/index.php?topic=1844.0
http://forums.saxtonhell.com/index.php?topic=1827.0

These two are on the todo-list still.

http://forums.saxtonhell.com/index.php?topic=1843.0

This one I couldn't figure out how to reproduce. I'm not entirely sure where the player is or what they have to do to actually get teleported like that.

Offline Whitepaw

  • Full Admin
  • *****
  • Posts: 88
Re: Area 51 button
« Reply #4 on: April 05, 2015, 03:07:03 pm »
This one I couldn't figure out how to reproduce. I'm not entirely sure where the player is or what they have to do to actually get teleported like that.


I really should be more thorough. Players can enter a small hole in the middle of the elevator as it goes down. They then teleport into the skybox for a limited time. Getting teleported before the ghost motivator will give them enough time for it to pass.

http://steamcommunity.com/sharedfiles/filedetails/?id=420286480
« Last Edit: April 06, 2015, 05:25:05 am by Whitepaw »

Offline Whitepaw

  • Full Admin
  • *****
  • Posts: 88
Re: Area 51 button
« Reply #5 on: April 05, 2015, 10:04:07 pm »
I also have video for Crash Bandicoot. Players are able to shoot the falling nitro trap whilst a player is under to kill them if hale doesn't use (such as a free run).





Edit: It's rather hard to get video of due to being random but on DR forest, if hale doesn't move when players choose "fight", he sometimes wont teleport with them. Delaying the game, unless he moves.

Edit 2: The whole minigame on bank wasn't completely jumper proofed. Players can descend slowly, closer to the bottom.

Edit 3: On Ironworks, occasionally hale can survive on the tractor ending causing the game to delay. Haven't figured out how it is done but having hale freeze upon entering could fix the issue.

Edit 4: On block, if players choose humiliation and hale is the astronaut, he can stall some time by floating down the hole. More of an issue if there is only 1 player left, as he can't shoot hale.
« Last Edit: April 14, 2015, 09:49:09 pm by Whitepaw »

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,441
Re: Area 51 button
« Reply #6 on: April 16, 2015, 05:13:46 pm »
I really should be more thorough. Players can enter a small hole in the middle of the elevator as it goes down. They then teleport into the skybox for a limited time. Getting teleported before the ghost motivator will give them enough time for it to pass.

http://steamcommunity.com/sharedfiles/filedetails/?id=420286480

Finally managed to find the hole (heh). Fixed.

I also have video for Crash Bandicoot. Players are able to shoot the falling nitro trap whilst a player is under to kill them if hale doesn't use (such as a free run).

http://www.youtube.com/watch?v=c5NAQ2SzDw4#

Always somewhat felt this was a feature, dunno.

Edit: It's rather hard to get video of due to being random but on DR forest, if hale doesn't move when players choose "fight", he sometimes wont teleport with them. Delaying the game, unless he moves.

Having exact steps to reproduce this would be nice if possible, it being random makes it hard to test.

Edit 2: The whole minigame on bank wasn't completely jumper proofed. Players can descend slowly, closer to the bottom.

I think I've fixed this now.

Edit 4: On block, if players choose humiliation and hale is the astronaut, he can stall some time by floating down the hole. More of an issue if there is only 1 player left, as he can't shoot hale.

I changed the VSH plugin to stop giving the astronaut a parachute in DR, so this may have happened before that change.