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Topics - Whitepaw

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16
Submit Ban / DR Wolfenstein platform greifers
« on: March 12, 2015, 11:53:07 pm »
steamname: Carl
steam3ID: [U:1:169828279]
steamID32: STEAM_0:1:84914139
steamID64: http://steamcommunity.com/profiles/76561198130094007
customURL: http://steamcommunity.com/id/Shufflingspeeh
 
steamname: FappingFury
steam3ID: [U:1:89954779]
steamID32: STEAM_0:1:44977389
steamID64: http://steamcommunity.com/profiles/76561198050220507

 3/13 12:30 - 12:50PAM EST  on  DR1 Wolfenstein

THese 2 decided to taunt and grief on each round




17
Deathrun Hell / DR Bank Ghosting wrench
« on: March 12, 2015, 08:10:52 pm »
Spectators finding the wrench was fixed, however ghosts can use a certain camera angle to still find it.

http://steamcommunity.com/sharedfiles/filedetails/?id=406884649

18
Deathrun Hell / DR Inca_v8 Platform Grief spot needing fix
« on: March 04, 2015, 10:02:03 pm »
Players with certain taunts can spam them at the thin walkway trap to cause severe lag.


19
Submit Ban / DR Inca_v8 Platform Grief
« on: March 04, 2015, 10:01:13 pm »
steamname: Rabid Servbot
steam3ID: [U:1:52896208]
steamID32: STEAM_0:0:26448104
steamID64: http://steamcommunity.com/profiles/76561198013161936
customURL: http://steamcommunity.com/id/rabidservbot

3/4 10:50PM EST on DR1 Inca

Kept spamming the "Meet the Medic" taunt until it lagged everyone. Making the thin walkway almost impossible to work with.


20
Deathrun Hell / DR block hale exploit
« on: March 03, 2015, 04:12:37 pm »
In case you didn't read my PM. Hale is able to jump in the rick roll trap zone and has 99% chance to teleport on the wrong side if humiliation is picked.



Side note: Players can stall time by sitting in the music room

21
Deathrun Hell / DR Dungeon Motivator Bypass
« on: March 03, 2015, 03:29:04 pm »
Wasn't too worried about this 1, as it's not known well. Players can enter the skybox from the elevator and wait for motivator to pass and then leave and get behind it.


22
Submit Ban / FF2 Stalling x2
« on: February 23, 2015, 08:39:27 pm »
steamname: AppleElectricity
steam3ID: [U:1:147879102]
steamID32: STEAM_0:0:73939551
steamID64: http://steamcommunity.com/profiles/76561198108144830

2/23 9:00 - 9:30PM EST  on FF2 FortDesk

Apple first stalled on the map before by hiding and saying he had to do "homework" then on FortDesk he hid up top for a good minute and a half.



23
Deathrun Hell / DR crash_bandicoot Motivator Bypass
« on: February 21, 2015, 12:00:15 am »
Demos with cabers are able to get on top of the falling nitro trap and allow the motivator to pass.
Apologizes for so many threads. I just happen to find bugs/exploits very well.


24
Deathrun Hell / vsh_dr_cliffsideb4 Possible broken trap
« on: February 20, 2015, 11:01:55 am »
The floor breaks and then a new platform appears. Players are able to stick to the left wall and run across the black hole, making the whole trap useless.


25
Submit Ban / DR dlux_nightfall Staller
« on: February 19, 2015, 10:51:40 pm »
steamname: bbo The Horny Pastry Puffer
steam3ID: [U:1:111282462]
steamID32: STEAM_0:0:55641231
steamID64: http://steamcommunity.com/profiles/76561198071548190

2/19  11:40 EST   DR1 Dlux_Nightfall

Bbo decided to go for a swim for 3 whole mins. Told him it was stalling and he said "i'll let you know when I give a fuck"




26
Deathrun Hell / DR dreamytrack bad trap
« on: February 19, 2015, 07:29:57 pm »
If players are able to taunt in time, the wall that projects will stop at the first side of the box below allowing everyone to pass.


27
Deathrun Hell / Another DR_dust motivator bypass
« on: February 14, 2015, 01:21:57 am »
Players that time their jump or use a jumper can get stuck on the first trap. If they are low enough, the motivator will not kill, allowing for infinite time.


28
Deathrun Hell / Platform grief spots (For Voidy)
« on: February 13, 2015, 07:28:04 am »
Maps in order:
running_v3
slay_b5
bassicbrick_final
factory_v3bb

Edit: Added cocainum_v2_1_xmas bhop trap(third from last trap) and supermario64_v5 (second to last trap)




Side note: A friend reminded me to let you know on map aconian, hale can stall the first trap by not picking a color. As well as stalling on the 2 doors (train or hallway) trap by not picking a door then either.

29
Submit Ban / Yet another DR platform griefer
« on: February 11, 2015, 11:07:23 pm »
steamname: The Golden YOLO (SWAG)
steam3ID: [U:1:179682594]
steamID32: STEAM_0:0:89841297
steamID64: http://steamcommunity.com/profiles/76561198139948322
customURL: http://steamcommunity.com/id/GoldenYOLO

When: Feb 11th @ 11:40 - Midnight into Feb 12th EST Where: DR1 Block

Cancerous name decided to platform grief about every round. (He died early 2x so couldn't do it)

Proof:http://www.youtube.com/watch?v=ugu-gJi1HGY&feature=youtu.be


Side question: Would the map maker have to add a zone for blocking people trying to go back like in delay or can it be added by Voidy? Because this is just a problem just about every time it's block.

30
Deathrun Hell / vsh_dr_aconian_final 2 Motivator Bypass
« on: February 05, 2015, 09:45:43 pm »
If you hug the left wall near 1 of the columns, at the trap after the gas, you will get stuck after it goes off. Motivator will pass the trap and continue. If last person alive, they can stall as long as they want.


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