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Messages - Whitepaw

Pages: [1] 2 3 ... 6
1
General Discussion / Re: Taunts that need to be added
« on: May 04, 2017, 06:52:25 pm »
I didn't see them but thanks anyway bby :)

2
General Discussion / Taunts that need to be added
« on: May 04, 2017, 06:24:47 pm »
Hopefully these are the right ID's you need, Voidy.

Carlton - 1168

Fubar Fanfare - 30761

Balloonibouncer - 30763

Badpipes - 30671

Scotsmann's Stagger - 30840

Table Tantrum - 1174

Bucking Bronco - 30618

Disco Fever - 30762

Second Rate Sorcery - 30816

Victory Lap - 1172

Boiling Point - 1175

Digeridrongo - 30839

3
Zombie Hell / Re: The server NEEDS more admins.
« on: March 25, 2017, 12:20:32 am »
We technically don't have specific rules for our Zombie Fortress server just the global rules. But, I have returned to Team Fortress 2 so I will try to be on more (when i'm not working).

4
General Discussion / Re: Sound suggestions
« on: February 01, 2016, 04:34:35 pm »

5
Deathrun Hell #1 & #2 / Re: List of maps that should go.
« on: January 29, 2016, 10:01:41 am »
All maps that are never voted for/never get played, are instantly disliked or RTV'd, or broken are on this list. Everyone has an opinion but I have seen for several years now which maps everyone prefers.

6
Deathrun Hell #1 & #2 / List of maps that should go.
« on: January 26, 2016, 07:14:52 pm »
vsh_dr_badwater_fix
vsh_dr_basicbrick_final
vsh_dr_cliffsideb4
vsh_dr_coldmetal_final_fix
vsh_dr_corridor_v2
vsh_dr_cube_v2
vsh_dr_darkwoods_b1
vsh_dr_death_slope_stsvfix_1
vsh_dr_dev_v2
vsh_dr_divinity_vfinal
vsh_dr_dust_b3_fixed
vsh_dr_factory_v3b_custom
vsh_dr_forest_b7
vsh_dr_forice_b6
vsh_dr_industrial_v2b
vsh_dr_may_fixed3
vsh_dr_pain_facility
vsh_dr_running_v3
vsh_dr_slay_b5
vsh_dr_smexytraps_v2
vsh_dr_tantrum
vsh_dr_tonnel_v2
vsh_dr_woods_b5
vsh_dr_xtremeway_tank

7
Deathrun Hell #1 & #2 / Re: Map Rotation / Map Suggestions
« on: January 26, 2016, 02:42:59 pm »
Normal version
http://tf2.gamebanana.com/maps/188438

Harder version
http://tf2.gamebanana.com/maps/188650

Friend said dr_bearun is a challenge. Steamworks hard.

8
Deathrun Hell #1 & #2 / Re: Banable? possible fix?
« on: January 12, 2016, 03:41:30 pm »
There is a certain spot a player can go to not get killed. I've seen a few regulars do it multiple times, so it's not luck based. I have never been able to reproduce it. Maybe have Hale stuck to the center so he can't move?

9
Deathrun Hell #1 & #2 / Sunbaked - skipping 2 traps
« on: September 16, 2015, 08:43:36 pm »
Pyros can flare jump or demos can use a caber to get on to the walls of the laser trap. Skipping it and the floor break trap inside it.

10
Deathrun Hell #1 & #2 / 2 Aufgeben bugs
« on: August 08, 2015, 01:22:13 am »
Part 1: You can snipe the choice boxes to pick an ending. (skipping a few traps)
Part 2: You can caber of floor break and land on the gray rectangle to be safe.


11
Submit Ban / Re: In-Game Chat Spammer on Deathrun Hell #1
« on: June 13, 2015, 07:47:41 pm »
Don't call her old, you rude person.

12
Randomizer Hell / Missing textures
« on: June 06, 2015, 01:36:59 pm »
On ctf_vextor_v1 the control point images have missing textures. Also, when a team wins, rather than it saying "blue/red team wins" it says "undefined"

14
Submit Ban / Re: MvM Teleporter Greifing
« on: May 15, 2015, 07:14:25 pm »
My b. Was called to do something then forgot when I came back. :D

15
Deathrun Hell #1 & #2 / Re: 4 more bugs need fixing
« on: April 27, 2015, 09:46:05 pm »
Hot Desert's spinning traps in general are easily fucked up.

@Voided  Most of the spinning traps can break but the 1 I have is the easiest to break. Take a look at them all if you have time.

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