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Messages - BLAKUboy

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1
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: February 27, 2016, 10:11:17 pm »
Yeah I just saw the button. Haven't noticed any fixes though.

2
General Discussion / Re: delete steamworks out of map rotation
« on: February 27, 2016, 10:05:19 pm »
Only because Voidy rigs the vote.

3
Deathrun Hell / Re: Map Rotation / Map Suggestions
« on: February 27, 2016, 10:02:49 pm »
What did the Time Travel update even change?

4
General Discussion / Re: delete steamworks out of map rotation
« on: February 26, 2016, 08:45:34 pm »
Remove all buttons and it might actually be good.

5
Deathrun Hell / Re: Banable? possible fix?
« on: January 12, 2016, 05:05:11 pm »
I'd probably just put a killzone on that wall, personally.

6
Deathrun Hell / Re: Banable? possible fix?
« on: January 09, 2016, 07:34:33 pm »
It's been known for a while. I don't know exactly how it's done, but I've seen it numerous times. Far as I can figure the bulldozer is lacking some kind of hurtbox somewhere or something equally stupid. Possibly its collision box is bigger than its hurtbox? I don't really know.

7
General Discussion / Re: Where is everybody??
« on: July 14, 2015, 06:06:59 pm »
We moved to Canada and nobody followed.

8
Like half of these rebalances are terrible. As is the idea of being able to pick up someone's gun.

9
General Discussion / Re: New Game modes suggestions
« on: June 05, 2015, 05:36:34 pm »
Didn't we have a Surf Hell at one point?

10
Deathrun Hell / Re: DR Aconian Motivator Bug
« on: June 05, 2015, 04:09:29 pm »
This has, to my knowledge, never happened before. I imagine most people don't vote for the map because Hale can stall on two traps.

11
Deathrun Hell / Re: vsh_dr_darkwoods_b1
« on: May 23, 2015, 03:02:56 pm »
Or get rid of the buttons altogether and have them automatically activated, since that's something Voidy's already done on other maps.

12
General Discussion / Re: What happened?
« on: May 17, 2015, 01:13:45 pm »
I've been on when nobody was on it...
Which is why I said "almost". It has the most activity out of any of the servers by far.

13
General Discussion / Re: What happened?
« on: May 16, 2015, 09:50:24 pm »
DR 1 is the only server that's almost always populated.

14
Deathrun Hell / Re: 4 more bugs need fixing
« on: April 27, 2015, 09:12:56 am »
Hot Desert's spinning traps in general are easily fucked up.

15
Deathrun Hell / Re: DR Wintervalley B.A.S.E Jumper breaks map
« on: April 10, 2015, 03:00:07 pm »
I literally knew all of the uses except that one. Crazy.

Were those the only two spots you "fixed" or is there anything else I need to know?

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