Author Topic: Map Rotation / Map Suggestions  (Read 121314 times)

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #165 on: March 03, 2014, 05:24:32 pm »
vsh maps, from what I remember, are supposed to only have small ammo and health kits.

That's a feature of the original VSH plugin that we removed a long time ago. That said, the maps appear to be identical to me, so I'll go with removing the koth version.

Removed koth_lakeside_final from rotation.

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #166 on: March 07, 2014, 04:58:45 pm »
EDIT: There's also an update for sunset saloon that I suggested in Randomizer hell.
EDIT2: just realized there's 2 places that hale might not be able to reach removed suggestion.
« Last Edit: March 07, 2014, 11:02:54 pm by 111112oo »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #167 on: March 08, 2014, 05:43:35 pm »
Updated koth_sunset_saloon_b1r1 to koth_sunset_saloon_r2_2.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #168 on: March 12, 2014, 08:33:36 pm »
Whoops, turns out I accidentally added vsh_roadway_v1 to the rotation of the DR server, rather than VSH. That's been fixed now. :S

Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #169 on: March 12, 2014, 09:02:10 pm »
How would you even do that?
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline 111112oo

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Re: Map Rotation / Map Suggestions
« Reply #170 on: March 21, 2014, 04:10:15 am »

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #171 on: March 23, 2014, 07:26:17 pm »
Added vsh_snowflakes_b1 to the rotation.

Offline Novaxzx

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Re: Map Rotation / Map Suggestions
« Reply #172 on: March 27, 2014, 12:41:13 pm »
Berry Dinkler.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #173 on: March 27, 2014, 02:41:33 pm »
http://tf2.gamebanana.com/maps/174417


We've playtested that before. It's really only impressive as a novelty map. Gameplay wise it's really awful for hale.

Offline Novaxzx

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Re: Map Rotation / Map Suggestions
« Reply #174 on: March 27, 2014, 09:15:09 pm »
We've playtested that before. It's really only impressive as a novelty map. Gameplay wise it's really awful for hale.
Didn't even know that it was playtested before, shame it's bad for hale gameplay.
Berry Dinkler.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #175 on: March 28, 2014, 03:26:11 pm »
Remember when trainsawlaser came out, all the fucking pyros


Offline Novaxzx

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Re: Map Rotation / Map Suggestions
« Reply #176 on: March 28, 2014, 05:29:14 pm »
http://tf2.gamebanana.com/maps/179454

koth_warehouse, looks interesting. tested it ingame, seems like a decent vsh map for it's size.
Berry Dinkler.

Offline Novaxzx

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Re: Map Rotation / Map Suggestions
« Reply #177 on: March 30, 2014, 06:13:26 pm »
http://tf2.gamebanana.com/maps/133009

koth_Syphon, playtested it, seems like it could be a great map for hale.
Berry Dinkler.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #178 on: March 30, 2014, 06:52:25 pm »
http://tf2.gamebanana.com/maps/133009

koth_Syphon, playtested it, seems like it could be a great map for hale.


Great time for gamebanana to be offline, apparently. If you can upload it yourself, that'd work. Otherwise I'll check out gamebanana later if/when it's back online.

Edit: Looks like it came back up. The only glaring issues I see is the complexity of the spawn areas, and a couple missing textures. Probably worth playtesting it on the server before tossing it in rotation.
« Last Edit: March 30, 2014, 07:32:44 pm by VoiDeD »

Offline Novaxzx

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Re: Map Rotation / Map Suggestions
« Reply #179 on: March 30, 2014, 08:37:20 pm »
Great time for gamebanana to be offline, apparently. If you can upload it yourself, that'd work. Otherwise I'll check out gamebanana later if/when it's back online.

Edit: Looks like it came back up. The only glaring issues I see is the complexity of the spawn areas, and a couple missing textures. Probably worth playtesting it on the server before tossing it in rotation.
I'll join whenever you want to playtest, I'm curious how it'll be w/ Saxton.

EDIT: I tested the map some more and looked at what pickups are on the map, it seems pretty balanced for the gamemode. There's only four small healthkits on the map and around 12 small and medium ammo packs scattered around the map. The map itself is symmetrical, resupply rooms are build-protected, there's some great engineer spots on the roofs by what I have found, the skybox is decently high so soldiers and hale will not bonk their heads on the ceiling of the map, and there's a bit of defensive spots as well for say for say camping as a heavy for example. Get in touch with me either an add at my steam page or here when you playtest. I'd love to have a look at it with the gamemode.
« Last Edit: March 30, 2014, 08:58:10 pm by Novaxzx »
Berry Dinkler.